So Hard kirjoitti: 14 ms on kyllä aika pitkän kuuloinen vasteaika.
14 ms.. siinä kerkeää tulla vanhaksi jo
Tosin jotku väittävät että input lagia kannattaisi tuijottaa enemän kuin vasteaikaa.
Wikitystä input lagista ja pelaamisesta:
Input lag is most noticeable in games (especially older video game consoles), with different games affecting the perception of delay. For instance, in World of Warcraft, a slight input delay isn't as critical compared to games favoring quick reflexes like Counter-Strike. Rhythm based games such as Guitar Hero also require exact timing; input lag will create a noticeable offset between the music and the on-screen prompts. Notably, many games of this type include an option that attempts to calibrate for input lag. Arguably, fighting games such as Street Fighter are the most affected, since they may require move inputs within extremely tight windows that sometimes only last 1-3 frames on screen.
LCD screens with a high response time value often do not give satisfactory experience when viewing fast moving images (They often leave streaks or blur; called ghosting). But an LCD screen with both high response time and significant input lag is unsuitable for playing fast paced computer games or performing fast high accuracy operations on the screen due to the mouse cursor lagging behind. Manufacturers only state the response time of their displays and do not inform customers of the input lag value.
Good human, but sometimes if needed, a bad citizen.